You’ve been hired by the city to shape its skyline! Your mission is to deliver vital pallets of materials to designated districts. But that’s just the beginning—if you’re up for the challenge, dive into constructing multi-story marvels for even greater rewards. The city is counting on you to build its future!
The arena is a square, shown to scale in the diagram below. The length of the outer walls are 5.75±0.1 m.
Along the arena walls, on the high-rises, and on all faces of each pallet are fiducial markers that can be detected with the provided computer vision system. The identifying numbers and sizes of each of these markers are detailed in the table below.
Item | Marker Numbers | Marker Size (mm) |
---|---|---|
Arena boundary | 0 - 27 | 150 |
Zone 0 pallets | 100-119 | 80 |
Zone 1 pallets | 120-139 | 80 |
Zone 2 pallets | 140-159 | 80 |
Zone 3 pallets | 160-179 | 80 |
Outer high-rises | Near zone 0: 195 Near zone 1: 196 Near zone 2: 197 Near zone 3: 198 | 80 |
Central high-rise | 199 | 80 |
The markers can be printed on a black-and-white printer.
Each of the arena walls have 7 markers positioned along them as detailed below. These are evenly spaced at a spacing of 718±20 mm between marker centres. All arena boundary markers are positioned with the grey border 50±10 mm above the floor.
To ensure a fair competition, all teams must adhere to the following regulations. Violations of these rules, without an exemption, may result in penalties. These may include deductions of points or outright disqualification.
If you have questions or concerns about the rules and regulations, including applying for an exemption, please ask in Discord.
A “robot flag” is a removable identifier that will be attached to a robot throughout the match. It features the zone colour to allow spectators to easily associate a robot with its zone. Robot flags will be provided by Student Robotics. The flag assembly is shown below.
The pole is constructed from 15 mm white PVC piping. This is what will attach to your flag mount. A standard push-fit plumbing connector is recommended for this, such as the JG Speedfit PEM0415W.
To allow flags to be easily used with your robot, your flag mount must conform to the following requirements:
To confirm that your robot is safe, a safety inspection will be carried out by Student Robotics prior to the start of the competition. In order to pass safety inspection, robots must:
If you have questions or concerns about the rules and regulations, including applying for an exemption, please ask in Discord.
There are multiple activities spread across the year that you can gain league points for completing and will help you prepare for the competition. These include:
There are three challenges which teams may optionally complete during the competition year in order to earn additional league points. The challenges may be approached in any order and are worth 6 league points. Throughout the challenges your robot does not need to be fully assembled and we encourage you to complete the challenges while you construct your robot.
Submissions for each challenge should be made as a video on the web (e.g: on YouTube, Instagram, etc.) and linking this video in your Discord channel. When linking the video please use @challenges so that your submission is seen. If a team’s challenge submission is not deemed successful, the team may attempt the challenge again. Feedback will be provided about why the submission was not successful.
The challenges are specified in the challenges document.
The Virtual and Main Leagues each comprise several matches. At the end of a match, league points will be awarded as follows. The team with the most game points will be awarded 8 league points. The team with the second most will be awarded 6. The team with the third most will be awarded 4 points, and the team with the fewest game points will be awarded 2 points. Teams whose robot was not entered into the round, or who were disqualified from the round, will be awarded no points.
The Virtual League uses the Webots based simulator and will be livestreamed on Saturday 8th February 2025. Code submissions for this league will close at 6pm GMT on Thursday 6th February 2025. League points will be scaled so that the available league points in the Virtual League are between 20 and 25 percent of the total points from all leagues.
The Main League, played along with the Knockouts, will make up the in-person competition event.
Following the Main League, the accumulated league points will be used to seed the Knockouts. League points will also be used to break ties in Knockouts matches. This Knockouts will be used to determine the final 1st, 2nd and 3rd awards through an elimination tournament.
Trophies awarded to the teams that place highest in the Knockouts at the end of the competition. The teams in 1st, 2nd, and 3rd place receive awards.
A trophy awarded to the team that displays the most extraordinary ingenuity in the design of their robot. It is not purely awarded for complexity of design, but rather for producing an elegant solution to the problem, and demonstrating good engineering principles.
An edible prize awarded to the team, competing in Student Robotics for the first time, which places highest in the league.
An edible prize awarded to the team judged to have the best online presence throughout the year. The hashtag for the competition is #srobo2025. Teams are reminded not to post private information about their members or others.
A trophy awarded to the team judged to present the image of their team, and their robot, in the most outstanding way. We will consider, for instance: theming, aesthetics of the robot, props, or team costumes.