Radars of the Lost Ark, Module Ⅰ

Table of Contents

  1. Game Rules
  2. Regulations
  3. Specifications
  4. Competition Structure
  5. Awards
  6. Revisions

Game Rules

  1. The game, called Radars of the Lost Ark, is a game of territorial control, in which robots compete to gain the most territory.
  2. The game is played between two robots.
  3. Each match lasts for 120 seconds.
  4. Territories start the game unowned. They may be captured and thereby belong to one robot.
  5. Robots are awarded points at the end of the match for the maximum extent of their territory at any one time. Each owned territory at the maximum extent is worth 2 points.
  6. The arena is a rectangle of the design specified in the specifications section.
  7. In the centre of each territory is a tower.
  8. To capture a territory, a robot approaches the tower, and from within the territory transmits a radio signal to it.
  9. Each tower has a station code, which it continuously broadcasts; the robot can use the radar functionality of its radio to identify the signal strength and relative bearing to any tower.
  10. This is the first module of the game.

Regulations

  1. All robots must be safe.
  2. The Judge’s decision is final.
  3. Any assistance from Student Robotics volunteers is provided without guarantees.
  4. Student Robotics reserves the right to examine teams’ robot software at any time.
  5. Teams are expected to conduct themselves within the normal principles of good sporting conduct.
  6. While accidental bumps and scrapes are inevitable, the sport is non-contact.

Specifications

  1. The above figure represents, to scale, the design of the arena. The arena is 10m along its long axis, and 5m along its short axis.
  2. The green boxes denote the robot start locations. The robot denoted as being starting zone 0 is in the top left, the robot denoted as being starting zone 1 is in the top right.
  3. Grey regions indicate internal walls of the arena, which are impassable to robots.
  4. The salmon-shaded regions indicate the territories.
  5. The orange circles in the centre of the territories denote the towers. Underneath each tower in the figure is its station code.
  6. The canonical specification of all features of the arena is the simulator itself.

Competition Structure

  1. The competition is structured in two phases: the leagues and the knockout.
  2. The leagues take place across four different dates.
  3. At the end of each game played within a league, league points are awarded. The team whose robot won the match are awarded 4 league points, and the team which lost the match are awarded 2 league points. In the event of a tie, both teams are awarded 3 league points. If for any reason a team is disqualified from a match, they will not receive the league points.
  4. At the end of the leagues, positions in the leagues are used to seed a knockout. This will be used to determine the final 1st, 2nd and 3rd awards.
  5. The exact structure of the knockout will be announced at a later date.

Awards

Main Competition Awards

Awarded to the teams that place highest in the knockout at the end of the competition. The teams in 1st, 2nd and 3rd place receive awards.

Rookie Award

Awarded to the team, competing in Student Robotics for the first time, which places highest in the league.

Committee Award

Awarded to the team that displays the most extraordinary ingenuity in the design of their robot. It is not awarded for complexity of design, but rather elegance, simplicity, and good engineering.

Online Presence

Awarded to the team judged to have the best online presence. The hashtag for the competition is #srobo2021. Teams are reminded not to post private information about their members or others.

Revisions

  1. Explicitly calling out sport as being non-contact (enacted ).
  2. Resize arena diagram to match the arena in the simulator (enacted ).